﻿namespace CasterDPSMeter
{
    partial class CritChanceDialog
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.label1 = new System.Windows.Forms.Label();
            this.holy = new System.Windows.Forms.MaskedTextBox();
            this.fire = new System.Windows.Forms.MaskedTextBox();
            this.nature = new System.Windows.Forms.MaskedTextBox();
            this.frost = new System.Windows.Forms.MaskedTextBox();
            this.shadow = new System.Windows.Forms.MaskedTextBox();
            this.arcane = new System.Windows.Forms.MaskedTextBox();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.label5 = new System.Windows.Forms.Label();
            this.label6 = new System.Windows.Forms.Label();
            this.ok = new System.Windows.Forms.Button();
            this.cancel = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(4, 13);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(31, 13);
            this.label1.TabIndex = 0;
            this.label1.Text = "Holy:";
            // 
            // holy
            // 
            this.holy.Location = new System.Drawing.Point(59, 9);
            this.holy.Mask = "00.00%";
            this.holy.Name = "holy";
            this.holy.Size = new System.Drawing.Size(60, 20);
            this.holy.TabIndex = 1;
            this.holy.Enter += new System.EventHandler(this.SelectAllText);
            // 
            // fire
            // 
            this.fire.Location = new System.Drawing.Point(59, 31);
            this.fire.Mask = "00.00%";
            this.fire.Name = "fire";
            this.fire.Size = new System.Drawing.Size(60, 20);
            this.fire.TabIndex = 2;
            this.fire.Enter += new System.EventHandler(this.SelectAllText);
            // 
            // nature
            // 
            this.nature.Location = new System.Drawing.Point(59, 57);
            this.nature.Mask = "00.00%";
            this.nature.Name = "nature";
            this.nature.Size = new System.Drawing.Size(60, 20);
            this.nature.TabIndex = 3;
            this.nature.Enter += new System.EventHandler(this.SelectAllText);
            // 
            // frost
            // 
            this.frost.Location = new System.Drawing.Point(59, 80);
            this.frost.Mask = "00.00%";
            this.frost.Name = "frost";
            this.frost.Size = new System.Drawing.Size(60, 20);
            this.frost.TabIndex = 4;
            this.frost.Enter += new System.EventHandler(this.SelectAllText);
            // 
            // shadow
            // 
            this.shadow.Location = new System.Drawing.Point(59, 106);
            this.shadow.Mask = "00.00%";
            this.shadow.Name = "shadow";
            this.shadow.Size = new System.Drawing.Size(60, 20);
            this.shadow.TabIndex = 5;
            this.shadow.Enter += new System.EventHandler(this.SelectAllText);
            // 
            // arcane
            // 
            this.arcane.Location = new System.Drawing.Point(59, 132);
            this.arcane.Mask = "00.00%";
            this.arcane.Name = "arcane";
            this.arcane.Size = new System.Drawing.Size(60, 20);
            this.arcane.TabIndex = 6;
            this.arcane.Enter += new System.EventHandler(this.SelectAllText);
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(4, 35);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(27, 13);
            this.label2.TabIndex = 7;
            this.label2.Text = "Fire:";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(4, 61);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(42, 13);
            this.label3.TabIndex = 8;
            this.label3.Text = "Nature:";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(4, 87);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(33, 13);
            this.label4.TabIndex = 9;
            this.label4.Text = "Frost:";
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(4, 113);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(49, 13);
            this.label5.TabIndex = 10;
            this.label5.Text = "Shadow:";
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(4, 139);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(44, 13);
            this.label6.TabIndex = 11;
            this.label6.Text = "Arcane:";
            // 
            // ok
            // 
            this.ok.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
            this.ok.DialogResult = System.Windows.Forms.DialogResult.OK;
            this.ok.Location = new System.Drawing.Point(21, 164);
            this.ok.Name = "ok";
            this.ok.Size = new System.Drawing.Size(53, 23);
            this.ok.TabIndex = 12;
            this.ok.Text = "OK";
            this.ok.UseVisualStyleBackColor = true;
            this.ok.Click += new System.EventHandler(this.ok_Click);
            // 
            // cancel
            // 
            this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
            this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
            this.cancel.Location = new System.Drawing.Point(80, 164);
            this.cancel.Name = "cancel";
            this.cancel.Size = new System.Drawing.Size(53, 23);
            this.cancel.TabIndex = 13;
            this.cancel.Text = "Cancel";
            this.cancel.UseVisualStyleBackColor = true;
            // 
            // CritChanceDialog
            // 
            this.AcceptButton = this.ok;
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.CancelButton = this.cancel;
            this.ClientSize = new System.Drawing.Size(154, 199);
            this.Controls.Add(this.cancel);
            this.Controls.Add(this.ok);
            this.Controls.Add(this.label6);
            this.Controls.Add(this.label5);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.arcane);
            this.Controls.Add(this.shadow);
            this.Controls.Add(this.frost);
            this.Controls.Add(this.nature);
            this.Controls.Add(this.fire);
            this.Controls.Add(this.holy);
            this.Controls.Add(this.label1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "CritChanceDialog";
            this.ShowInTaskbar = false;
            this.Text = "Crit. Chance";
            this.TopMost = true;
            this.Load += new System.EventHandler(this.CritChanceDialog_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.MaskedTextBox holy;
        private System.Windows.Forms.MaskedTextBox fire;
        private System.Windows.Forms.MaskedTextBox nature;
        private System.Windows.Forms.MaskedTextBox frost;
        private System.Windows.Forms.MaskedTextBox shadow;
        private System.Windows.Forms.MaskedTextBox arcane;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.Label label6;
        private System.Windows.Forms.Button ok;
        private System.Windows.Forms.Button cancel;
    }
}